import { ABaseEntity } from "GameLoop/WorldState/EntityManager/Entitys/BaseEntity";
import { BinaryDecision } from "framework/FSM/DecisionTree/Decision";
import { DecisionTreeNode } from "framework/FSM/DecisionTree/DecisionTreeNode";
 
export class DecisionActive <T extends IStateArg<ABaseEntity<INoMemory> >> extends BinaryDecision<T>
{


    public testValue(arg:T): boolean
    {
        return true;
    }

    value: any;


    public setValue(val: any)
    {
        this.value = val;
    }
}

